Ranked run
Treasure Hunter
Run 4uk33yznca42lsw · Sep 6, 2026, 3:27 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 16
Round result: loss

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Furnadon · Rubbin · Nekoffin · Dollhime
- Ghost × 3Danuki · Nekoffin · Rattleghast
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageRubbin: 120 · Danuki: 40 · Nekoffin: 750
- PoisonRattleghast: 1
Round inventory
Trinkets
79 trinkets · 28 types

Junk × 4
Does nothing.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Power Crown × 2
Your top middle monster has +20 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Gold Trophy × 6
On Victory Gain $8.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Quick Flag × 9
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 7
+100 HP

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Wood Sword × 5
Your monsters have +5 Damage.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Winged Crown
Your top middle monster has +1 Multicast.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Gem
Your monsters have +20% Damage.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Excalibur
Your monsters have +350 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Gold Nugget
Increase Income by $3.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).
