Ranked run

Black Belt

Run qdbu6pgj3sj40un · Sep 7, 2026, 2:22 PM

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Patch unknownUpdated Sep 7, 2026, 3:22 PM11 observed rounds
Outcomeunknown
Record101
MMR2297?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 7, 2026, 3:22 PM6 board slots29 trinkets
6 of 6board slots filled
Slot 1Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown6s
Multicast

Exact level stats unavailable.

On Cast

Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage300
On Battle Start

Adjacent Grass allies gain +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Celestia · Saberhorn
  • Grass × 2Ginsage · Beetdown

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Beetdown.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageCelestia: 130 · Ginsage: 300 · Beetdown: 105 · Saberhorn: 100
  • HealSukoi: 80

Round inventory

Trinkets

29 trinkets · 19 types

Gold Bracelet × 3

At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 3

On Victory Gain $8.

Gold Nugget × 3

Increase Income by $3.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Membership Card

You can use 1 additional Item each day.

Wood Sword

Your monsters have +5 Damage.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb

Your Toxic monsters have +3 Poison.

Training Weights

+100 HP

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Rocket Boots

Monsters in your shop gain Flying typing.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Market License

Increase shop rank by 1.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.