Ranked run

Swim Coach

Run 0wdvfkzht5cvxzx · Sep 15, 2026, 11:33 PM

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Patch unknownUpdated Sep 16, 2026, 7:32 AM1 observed rounds
Outcomeunknown
Record10
MMR1119?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 7:32 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 10

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Kappow · Steamscuttle · Dewlotl · Snapscald · Swoonet · Lumijel
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Dewlotl, Snapscald, Swoonet, Lumijel.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 20
  • DamageDewlotl: 30 · Swoonet: 30 · Lumijel: 60
  • HealSteamscuttle: 90 · Dewlotl: 30 · Snapscald: 100 · Swoonet: 30 · Lumijel: 90

Round inventory

Trinkets

9 trinkets · 8 types

Membership Card

You can use 1 additional Item each day.

Power Crown

Your top middle monster has +20 Damage.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch × 2

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Rocket Boots

Monsters in your shop gain Flying typing.