Ranked run
Gamer
Run 9sy275p1j2fve3t · Sep 2, 2026, 7:23 PM

Trainer effect
Gamer
Gain a Mythical monster and $30 on day 9.
Selected team
Round 6
Round result: win

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Pyrokami
Tier 3 · Cost 25
+10 Burn for this battle.
No equipment observed on this monster.

Shellter
Tier 1 · Cost 10
-40 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Steamscuttle · Pyrokami
- Flying × 2Swoonet · Talonite
- Rock × 2Shellter · Talonite
- Water × 2Steamscuttle · Swoonet
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Pyrokami.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet.
- Talonite references Rock+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Shellter.
- Talonite references Flying+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Pyrokami: 5
- DamageSwoonet: 30 · Boomagon: 40 · Talonite: 30
- HealSteamscuttle: 30 · Swoonet: 30
- ShieldShellter: 240
Round inventory
Trinkets
11 trinkets · 9 types

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Trophy
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Arcade Coins
Gain 10 free rerolls.

Greedy Gloves
You can take all of the choices from your next Trinket gift.
