Ranked run
Black Belt
Run sjtlwmame3jumx3 · Sep 16, 2026, 5:29 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 15
Round result: loss

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 210% of the Burn stacks on the enemy.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Ouroblaze · Draconarch · Onsetra
- Fire × 2Ouroblaze · Furnadon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageOuroblaze: 400 · Draconarch: 100 · Onsetra: 300
- HealWishwash: 300
Round inventory
Trinkets
125 trinkets · 37 types

Junk × 49
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Training Weights × 2
+100 HP

Gold Trophy × 6
On Victory Gain $8.

Gold Nugget × 5
Increase Income by $3.

Sapphire Ring × 7
Monsters in your shop have +10% Heal.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Gold-o-matic
Increase Income by $30.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Power Crown × 2
Your top middle monster has +20 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Power Bell
Monsters in your shop have +25 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Terrarium × 2
Your Bug monsters have +20% Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 2
On Victory Gain $100.

Sapphire Amulet × 2
You receive 25% more Heal.

Topaz Amulet
You receive 25% more Shield.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Barbell × 2
+5000 HP
