Ranked run

Swim Coach

Run vftztb5o6qt8ayt · Jun 22, 2026, 4:56 PM

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Patch unknownUpdated Jul 25, 2026, 2:55 PM1 observed rounds
Outcomeunknown
Record01
MMR1898?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:55 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal90
On Cast

+120 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Torrantler · Emperooze · Mosslug · Aster

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze, Mosslug, Aster.
  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Torrantler, Emperooze, Mosslug.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Emperooze + Mosslug566 rounds together · 51% round win association566 observed win/loss round results
  • Cherubble + Draconarch492 rounds together · 45% round win association492 observed win/loss round results
  • Aster + Torrantler438 rounds together · 59% round win association438 observed win/loss round results
  • Aster + Draconarch352 rounds together · 58% round win association352 observed win/loss round results
  • Aster + Mosslug259 rounds together · 46% round win association259 observed win/loss round results
  • Cherubble + Mosslug258 rounds together · 51% round win association258 observed win/loss round results
  • Draconarch + Torrantler186 rounds together · 62% round win association186 observed win/loss round results
  • Aster + Cherubble163 rounds together · 52% round win association163 observed win/loss round results
  • Cherubble + Torrantler102 rounds together · 53% round win association102 observed win/loss round results
  • Mosslug + Torrantler77 rounds together · 45% round win association77 observed win/loss round results
  • Draconarch + Mosslug43 rounds together · 40% round win association43 observed win/loss round results
  • Aster + Emperooze15 rounds together · 47% round win association15 observed win/loss round results
  • Cherubble + Emperooze8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Emperooze: 30
  • HealTorrantler: 200 · Emperooze: 45 · Mosslug: 90 · Aster: 40
  • ShieldCherubble: 100

Round inventory

Trinkets

16 trinkets · 8 types

shady contract

Effect unavailable.

Gold Trophy × 4

On Victory Gain $8.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Silver Watch × 4

When a monster levels up, it gains +15% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Sapphire Amulet

You receive 25% more Heal.

Barbell × 2

+5000 HP