Ranked run
Burglar
Run 1qnsbgvm8opx7in · Aug 26, 2026, 9:48 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 15
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 210% of the Burn stacks on the enemy.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Ouroblaze · Snapscald · Steamscuttle · Furnadon
- Water × 3Sukoi · Snapscald · Steamscuttle
- Dragon × 2Onsetra · Ouroblaze
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Snapscald, Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30 · Steamscuttle: 15 · Furnadon: 12
- DamageOnsetra: 300 · Ouroblaze: 400
- HealSukoi: 80 · Snapscald: 150 · Steamscuttle: 90
Round inventory
Trinkets
50 trinkets · 29 types

Junk × 4
Does nothing.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 5
Increase Income by $3.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Training Weights × 2
+100 HP

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy
On Victory Gain $8.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Gold-o-matic
Increase Income by $30.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Barbell × 2
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Charm
+25% HP

Razor Beak
Your Flying monsters have +1 Multicast.

Haste Orb
Your monsters have +15% Cooldown Speed.
