Ranked run
Swim Coach
Run hnaypsosj6bh6za · Jul 26, 2026, 10:45 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Boomagon · Shelldra · Dracana
- Water × 3Shelldra · Torrantler · Sirenade
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Shelldra: 15 · Dracana: 15
- HealShelldra: 15 · Torrantler: 200 · Sirenade: 300
Round inventory
Trinkets
18 trinkets · 11 types

Gold Trophy × 3
On Victory Gain $8.

Hero's Sword
Your monsters have +12 Damage.

Wood Sword
Your monsters have +5 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Membership Card
You can use 1 additional Item each day.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
