Ranked run

Swim Coach

Run b51qfip2krirt5f · Jul 24, 2026, 3:38 AM

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Patch unknownUpdated Jul 25, 2026, 1:30 PM1 observed rounds
Outcomeunknown
Record10
MMR1530?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:30 PM6 board slots23 trinkets
6 of 6board slots filled
Slot 1Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage15
On Cast

Charge ally behind by 3 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Torrantler

Water

Tier 5 · Cost 50

Cooldown6.5s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Sirenade · Shelldra · Aster · Torrantler · Plunderbird
  • Dragon × 2Shelldra · Dracana

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Shelldra, Torrantler, Plunderbird.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Shelldra, Aster, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,175 rounds together · 51% round win association1,175 observed win/loss round results
  • Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
  • Plunderbird + Shelldra658 rounds together · 51% round win association658 observed win/loss round results
  • Aster + Sirenade511 rounds together · 53% round win association511 observed win/loss round results
  • Plunderbird + Sirenade483 rounds together · 56% round win association483 observed win/loss round results
  • Plunderbird + Torrantler472 rounds together · 58% round win association472 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Aster + Torrantler451 rounds together · 59% round win association451 observed win/loss round results
  • Dracana + Plunderbird426 rounds together · 45% round win association426 observed win/loss round results
  • Sirenade + Torrantler395 rounds together · 54% round win association395 observed win/loss round results
  • Shelldra + Sirenade393 rounds together · 51% round win association393 observed win/loss round results
  • Dracana + Shelldra193 rounds together · 48% round win association193 observed win/loss round results
  • Dracana + Sirenade186 rounds together · 55% round win association186 observed win/loss round results
  • Aster + Dracana184 rounds together · 47% round win association184 observed win/loss round results
  • Dracana + Torrantler147 rounds together · 55% round win association147 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Dracana: 15 · Plunderbird: 1
  • HealSirenade: 300 · Shelldra: 15 · Aster: 40 · Torrantler: 200 · Plunderbird: 55

Round inventory

Trinkets

23 trinkets · 14 types

Gold Trophy

On Victory Gain $8.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Power Crown

Your top middle monster has +20 Damage.

Wood Sword

Your monsters have +5 Damage.

Market License × 2

Increase shop rank by 1.

Power Band

Give the first monster you buy each day +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metronome × 3

When your monster cast, they gain +10 Damage for this battle.

Fancy Sword × 2

Your monsters have +3% for each trinket you have.