Ranked run
Swim Coach
Run hdkcxebteij6eww · Aug 15, 2026, 10:08 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: loss

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies +10 Damage permanently and Protect 1.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Torrantler · Emperooze · Dirgefin
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze, Dirgefin.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Draconarch: 100 · Dirgefin: 50 · Draconarch: 100
- HealTorrantler: 200 · Emperooze: 45 · Dirgefin: 100
- ShieldCherubble: 100
Round inventory
Trinkets
17 trinkets · 10 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Market License × 3
Increase shop rank by 1.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Sapphire Amulet × 2
You receive 25% more Heal.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Barbell
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
