Ranked run

Monster Ranger

Run ahitlsvep8zbc6u · Sep 15, 2026, 5:01 PM

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Patch unknownUpdated Sep 16, 2026, 4:50 AM4 observed rounds
Outcomeunknown
Record22
MMR1054?
Tierbronze

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 25

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:50 AM4 board slots158 trinkets
4 of 6board slots filled
Slot 1Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown1.6s
Multicast

Exact level stats unavailable.

On Cast

Knockout a random enemy and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Rigalord

Ghost

Tier 6 · Cost 80

Cooldown1.6s
Multicast30
Damage1
On Battle Start

Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Ghost × 2Vengrieve · Rigalord

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOnsetra: 3,000 · Shrinell: 3,840 · Rigalord: 1

Round inventory

Trinkets

158 trinkets · 33 types

Boxing Glove × 8

On Victory Your team gains +5 Damage permanently.

Gold Nugget × 17

Increase Income by $3.

Quick Bell × 7

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Pouch × 16

When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 6

Monsters in your shop have +10% Heal.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Wood Sword × 5

Your monsters have +5 Damage.

Training Weights × 10

+100 HP

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Quick Flag × 7

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 8

On Victory Gain $8.

Gold Bracelet × 4

At the start of each day, give a random monster +8 Sell Value.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Topaz Amulet

You receive 25% more Shield.

Tempo Charm × 11

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 4

Monsters in your shop have +10% Shield.

Mysterious Mask

Choose a trainer and gain their ability.

Fancy Sword × 8

Your monsters have +3% Damage for each Trinket you have.

Rainbow Pearl

All monsters in your shop are SHINY.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb

Your monsters have +15% Cooldown Speed.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Excalibur × 6

Your monsters have +350 Damage.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Winged Crown

Your top middle monster has +1 Multicast.

Giant Club × 3

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell × 6

Monsters in your shop have +300 Damage.

Barbell × 4

+5000 HP

Metronome × 4

When your monsters cast, they gain +10 Damage for this battle.

Holy Grail × 2

On Victory Gain $100.

Master Crown × 4

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 4

When a monster reaches level 3, level it up again and destroy this.