Ranked run
Treasure Hunter
Run pb85isj6tc0b66v · Aug 29, 2026, 9:53 PM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 12
Round result: loss

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +140 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 5Danuki · Shikitsune · Ratacomb · Petrirex · Cawnushi
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDanuki: 40 · Bunchop: 150 · Shikitsune: 150 · Ratacomb: 60 · Petrirex: 100 · Cawnushi: 100
Round inventory
Trinkets
18 trinkets · 17 types

Market License
Increase shop rank by 1.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Topaz Amulet
You receive 25% more Shield.

Wood Sword
Your monsters have +5 Damage.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights
+100 HP

Sapphire Ring
Monsters in your shop have +10% Heal.

Gold Trophy
On Victory Gain $8.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
