Ranked run
Masked Man
Run qa0o81tj51eva3k · Sep 15, 2026, 2:52 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 14
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +6 Burn for each Trinket that you own.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Furnadon · Mallogre
- Fire × 3Snapscald · Furnadon · Steamscuttle
- Water × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30 · Furnadon: 24 · Steamscuttle: 10
- DamageRubbin: 120 · Dracana: 15 · Mallogre: 100
- HealSnapscald: 150 · Steamscuttle: 60
- ShieldMallogre: 100
Round inventory
Trinkets
62 trinkets · 25 types

Junk × 8
Does nothing.

Gold Trophy × 4
On Victory Gain $8.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 2
+100 HP

Bargain Bin
The first Common monster you buy each day is free.

Market License
Increase shop rank by 1.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Wood Sword
Your monsters have +5 Damage.

Gold Nugget × 2
Increase Income by $3.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold-o-matic
Increase Income by $30.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Ring
Monsters in your shop have +10% Heal.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
