Ranked run

Scavenger

Run l06awo0a0ioloan · Aug 26, 2026, 12:59 AM

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Patch unknownUpdated Aug 26, 2026, 4:24 AM5 observed rounds
Outcomeunknown
Record41
MMR1708?
Tiermaster

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 26, 2026, 4:24 AM6 board slots62 trinkets
6 of 6board slots filled
Slot 1Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage300
On Victory

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage320
Ongoing

Ally behind has +1% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +60 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Vipair

CurioToxic

Tier 3 · Cost 35

Cooldown6.5s
Multicast2
Poison15
Ability / passive

Gains +12 Poison permanently whenever you gain a Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 4Pawsperity · Shrinell · Dollhime · Vipair
  • Water × 2Swoonet · Lumijel

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Lumijel + Swoonet1,775 rounds together · 61% round win association1,775 observed win/loss round results
  • Dollhime + Shrinell514 rounds together · 67% round win association514 observed win/loss round results
  • Dollhime + Pawsperity307 rounds together · 55% round win association307 observed win/loss round results
  • Pawsperity + Swoonet252 rounds together · 55% round win association252 observed win/loss round results
  • Pawsperity + Shrinell188 rounds together · 62% round win association188 observed win/loss round results
  • Shrinell + Vipair181 rounds together · 60% round win association181 observed win/loss round results
  • Dollhime + Vipair164 rounds together · 57% round win association164 observed win/loss round results
  • Pawsperity + Vipair141 rounds together · 56% round win association141 observed win/loss round results
  • Swoonet + Vipair90 rounds together · 41% round win association90 observed win/loss round results
  • Dollhime + Swoonet72 rounds together · 36% round win association72 observed win/loss round results
  • Shrinell + Swoonet69 rounds together · 62% round win association69 observed win/loss round results
  • Lumijel + Shrinell53 rounds together · 62% round win association53 observed win/loss round results
  • Lumijel + Pawsperity36 rounds together · 72% round win association36 observed win/loss round results
  • Lumijel + Vipair30 rounds together · 53% round win association30 observed win/loss round results
  • Dollhime + Lumijel22 rounds together · 59% round win association22 observed win/loss round results

Team toolkit

  • DamageSwoonet: 30 · Lumijel: 40 · Pawsperity: 300 · Shrinell: 320
  • HealSwoonet: 30 · Lumijel: 60
  • PoisonVipair: 15

Round inventory

Trinkets

62 trinkets · 26 types

Bug Net

Bug monsters in the shop cost 3 less.

Sea Crest × 4

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Membership Card × 4

You can use 1 additional Item each day.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Junk × 2

Does nothing.

Gold Trophy × 6

On Victory Gain $8.

Power Band × 6

Give the first monster you buy each day +20 Damage.

Power Crown × 4

Your top middle monster has +20 Damage.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Power Bell

Monsters in your shop have +25 Damage.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fire Bell × 4

Fire monsters in your shop have +5 Burn.

Small Club × 2

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Orb × 4

Your Toxic monsters have +3 Poison.

Gold-o-matic

Increase Income by $30.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Poison Bell × 2

Toxic monsters in your shop have +6 Poison.

Market License × 2

Increase shop rank by 1.

Razor Beak

Your Flying monsters have +1 Multicast.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.