Ranked run

Monster Ranger

Run xqdpsj4j2zb52d4 · Aug 5, 2026, 12:36 PM

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Patch unknownUpdated Aug 6, 2026, 3:49 AM1 observed rounds
Outcomeunknown
Record10
MMR1642?
Tiermaster

Trainer effect

Monster Ranger

Start with a random Uncommon monster. Gain another level 1 monster of the same species every 2 days.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 6, 2026, 3:49 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+60% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Joltail · Galvanine
  • Bug × 2Formiqueen · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Joltail, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect5,948 rounds together · 51% round win association5,948 observed win/loss round results
  • Joltail + Velocect2,738 rounds together · 53% round win association2,738 observed win/loss round results
  • Pylong + Velocect1,606 rounds together · 48% round win association1,606 observed win/loss round results
  • Ironcore + Velocect1,456 rounds together · 46% round win association1,456 observed win/loss round results
  • Galvanine + Ironcore1,200 rounds together · 48% round win association1,200 observed win/loss round results
  • Formiqueen + Pylong1,165 rounds together · 50% round win association1,165 observed win/loss round results
  • Ironcore + Pylong1,126 rounds together · 48% round win association1,126 observed win/loss round results
  • Formiqueen + Ironcore829 rounds together · 47% round win association829 observed win/loss round results
  • Formiqueen + Joltail738 rounds together · 51% round win association738 observed win/loss round results
  • Ironcore + Joltail613 rounds together · 49% round win association613 observed win/loss round results
  • Galvanine + Pylong489 rounds together · 46% round win association489 observed win/loss round results
  • Joltail + Pylong272 rounds together · 53% round win association272 observed win/loss round results
  • Galvanine + Velocect246 rounds together · 33% round win association246 observed win/loss round results
  • Formiqueen + Galvanine127 rounds together · 35% round win association127 observed win/loss round results
  • Galvanine + Joltail61 rounds together · 51% round win association61 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Joltail: 3 · Formiqueen: 180 · Galvanine: 30 · Ironcore: 30 · Velocect: 25
  • ShockPylong: 15 · Joltail: 12 · Galvanine: 18

Round inventory

Trinkets

9 trinkets · 6 types

Quick Bell × 2

Monsters that appear in your shop gain +5% Cooldown Speed permanently.

Market License × 2

Increase shop rank by 1.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Winged Crown

Your top middle monster has +1 Multicast.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.