Ranked run
Swim Coach
Run vcvz9vppdus2ydo · Sep 16, 2026, 6:12 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +600 Damage and +600 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Swoonet · Steamscuttle · Kappow · Orcana · Lumijel
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Kappow, Orcana, Lumijel.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageSwoonet: 30 · Onsetra: 300 · Lumijel: 60
- HealSwoonet: 30 · Steamscuttle: 60 · Orcana: 200 · Lumijel: 90
Round inventory
Trinkets
16 trinkets · 14 types

Gold Nugget × 2
Increase Income by $3.

Sapphire Ring
Monsters in your shop have +10% Heal.

Market License
Increase shop rank by 1.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Amulet × 2
You receive 25% more Heal.

Mysterious Gem
Your monsters have +20% Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
