Ranked run
Monster Ranger
Run 2qzqajo1pgt3egi · Aug 28, 2026, 2:52 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 14
Round result: loss

Vipair
Tier 3 · Cost 35
Gains +8 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 100% of the Poison stacks on the enemy.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Vipair · Miasmaw · Cinnabark
- Curio × 2Vipair · Shrinell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 160 · Onsetra: 300
- PoisonVipair: 10 · Miasmaw: 10 · Cinnabark: 5 · Cinnabark: 15
Round inventory
Trinkets
39 trinkets · 21 types

Junk × 14
Does nothing.

Fire Bell
Fire monsters in your shop have +5 Burn.

Poison Orb
Your Toxic monsters have +3 Poison.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Market License
Increase shop rank by 1.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights
+100 HP

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy
On Victory Gain $8.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Barbell
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
