Ranked run
Monster Ranger
Run z5u7u5g2x7p4d8e · Aug 1, 2026, 8:15 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 13
Round result: loss

Joltail
Tier 1 · Cost 15
+2 Shock permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Formiqueen · Velocect
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Joltail.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageJoltail: 2 · Onsetra: 100 · Formiqueen: 180 · Velocect: 25 · Ironcore: 30
- ShieldCherubble: 100
- ShockJoltail: 8
Round inventory
Trinkets
12 trinkets · 8 types

Hero's Sword
Your monsters have +12 Damage.

Wood Sword × 3
Your monsters have +5 Damage.

Bug Net
Bug monsters in the shop cost 3 less.

Power Bell
Monsters in your shop have +25 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Terrarium × 3
Your Bug monsters have +20% Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
