Ranked run
Burglar
Run bwae2udj2l2ia7m · Sep 14, 2026, 1:57 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: loss

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Snapscald · Steamscuttle · Furnadon
- Water × 3Snapscald · Sukoi · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Sukoi, Sukoi.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10 · Steamscuttle: 15 · Furnadon: 12
- DamageSaberhorn: 100
- HealSnapscald: 50 · Sukoi: 80 · Sukoi: 80 · Steamscuttle: 90
Round inventory
Trinkets
29 trinkets · 10 types

Topaz Ring
Monsters in your shop have +10% Shield.

Wood Sword × 3
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Junk × 16
Does nothing.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Mysterious Charm
+25% HP
