Ranked run
Treasure Hunter
Run 2eimagd9z6wf6ef · Sep 9, 2026, 9:33 PM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 13
Round result: win

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Ginsage · Beetdown · Quillustrous · Bonshell
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Beetdown, Quillustrous, Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 300 · Beetdown: 126 · Onsetra: 200 · Quillustrous: 300
- HealSukoi: 80
- ShieldBonshell: 300
Round inventory
Trinkets
20 trinkets · 17 types

Bug Net
Bug monsters in the shop cost 3 less.

Greedy Gloves
You can take all of the choices from your next Trinket gift.

Market License × 2
Increase shop rank by 1.

Membership Card
You can use 1 additional Item each day.

Topaz Ring
Monsters in your shop have +10% Shield.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sapphire Ring
Monsters in your shop have +10% Heal.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Mighty Bell
Monsters in your shop have +300 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Excalibur × 3
Your monsters have +350 Damage.
