Ranked run

Swim Coach

Run lusetfjxp95x6lp · Jul 10, 2026, 1:05 AM

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Patch unknownUpdated Jul 25, 2026, 5:20 PM2 observed rounds
Outcomeunknown
Record02
MMR1407?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 20

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 5:20 PM6 board slots27 trinkets
6 of 6board slots filled
Slot 1Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Sirenade · Aster · Plunderbird · Torrantler · Shelldra
  • Dragon × 2Boomagon · Shelldra

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Plunderbird, Torrantler, Shelldra.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Aster, Plunderbird, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Plunderbird1,647 rounds together · 48% round win association1,647 observed win/loss round results
  • Aster + Plunderbird1,111 rounds together · 50% round win association1,111 observed win/loss round results
  • Aster + Boomagon776 rounds together · 49% round win association776 observed win/loss round results
  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Plunderbird + Shelldra615 rounds together · 50% round win association615 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Boomagon + Sirenade487 rounds together · 56% round win association487 observed win/loss round results
  • Plunderbird + Sirenade466 rounds together · 55% round win association466 observed win/loss round results
  • Plunderbird + Torrantler449 rounds together · 58% round win association449 observed win/loss round results
  • Boomagon + Shelldra446 rounds together · 48% round win association446 observed win/loss round results
  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Aster + Torrantler431 rounds together · 58% round win association431 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Boomagon + Torrantler260 rounds together · 57% round win association260 observed win/loss round results

Team toolkit

  • DamagePlunderbird: 1 · Boomagon: 40 · Shelldra: 15
  • HealSirenade: 300 · Aster: 40 · Plunderbird: 55 · Torrantler: 200 · Shelldra: 15

Round inventory

Trinkets

27 trinkets · 16 types

Gold Nugget

At the start of each day, gain $3.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Sapphire Amulet

You receive 25% more Heal.

Haste Orb

Your monsters have +15% Cooldown Speed.

Market License

Increase shop rank by 1.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mysterious Mask

Choose a trainer and gain their ability.

Metronome × 8

When your monster cast, they gain +10 Damage for this battle.

Winged Crown

Your top middle monster has +1 Multicast.

Fancy Sword × 3

Your monsters have +3% for each trinket you have.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Charm

+25% HP