Ranked run
Swim Coach
Run n8ps5l4l9c02ph8 · Aug 11, 2026, 5:37 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+120 Damage for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Saberhorn
- Water × 2Torrantler · Mosslug
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Mosslug.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 200 · Formiqueen: 180 · Saberhorn: 100
- HealTorrantler: 200 · Mosslug: 90
- ShieldCherubble: 100
Round inventory
Trinkets
10 trinkets · 7 types

Wood Sword
Your monsters have +5 Damage.

Training Weights × 2
+100 HP

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Barbell × 2
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Charm
+25% HP
