Ranked run

Monster Ranger

Run 13wi1m9wvxhuudt · Jul 13, 2026, 1:08 PM

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Patch unknownUpdated Jul 25, 2026, 11:06 AM3 observed rounds
Outcomeunknown
Record03
MMR1672?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 11:06 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 4Magmite · Cherubble · Coalem · Craghorn
  • Fire × 3Magmite · Coalem · Sunsage

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Coalem.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,116 rounds together · 62% round win association1,116 observed win/loss round results
  • Craghorn + Draconarch1,105 rounds together · 69% round win association1,105 observed win/loss round results
  • Coalem + Draconarch978 rounds together · 55% round win association978 observed win/loss round results
  • Craghorn + Coalem576 rounds together · 63% round win association576 observed win/loss round results
  • Cherubble + Coalem566 rounds together · 43% round win association566 observed win/loss round results
  • Cherubble + Magmite534 rounds together · 47% round win association534 observed win/loss round results
  • Cherubble + Draconarch492 rounds together · 45% round win association492 observed win/loss round results
  • Coalem + Magmite325 rounds together · 42% round win association325 observed win/loss round results
  • Craghorn + Cherubble242 rounds together · 60% round win association242 observed win/loss round results
  • Craghorn + Magmite227 rounds together · 48% round win association227 observed win/loss round results
  • Draconarch + Magmite156 rounds together · 29% round win association156 observed win/loss round results
  • Craghorn + Sunsage100 rounds together · 54% round win association100 observed win/loss round results
  • Cherubble + Sunsage41 rounds together · 59% round win association41 observed win/loss round results
  • Coalem + Sunsage7 rounds together · 43% round win association7 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Coalem: 40 · Sunsage: 15
  • DamageCraghorn: 20 · Sunsage: 15 · Draconarch: 100
  • ShieldMagmite: 120 · Cherubble: 100 · Coalem: 900 · Craghorn: 20

Round inventory

Trinkets

10 trinkets · 6 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Rainbow Pearl

All monsters in your shop are SHINY.