Ranked run
Swim Coach
Run o2fsw42keyhvdon · Sep 10, 2026, 11:01 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Steamscuttle · Sukoi · Dewlotl · Orcana
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Dewlotl, Sukoi, Orcana.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageDewlotl: 30
- HealSteamscuttle: 90 · Sukoi: 80 · Dewlotl: 30 · Sukoi: 80 · Orcana: 200
Round inventory
Trinkets
30 trinkets · 18 types

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Junk × 2
Does nothing.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Nugget × 3
Increase Income by $3.

Gold Trophy
On Victory Gain $8.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Wood Sword
Your monsters have +5 Damage.

Gold-o-matic
Increase Income by $30.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Training Weights
+100 HP

Haste Orb
Your monsters have +15% Cooldown Speed.
