Ranked run
Mad Scientist
Run ja96v374z2u0vyu · Jul 29, 2026, 7:04 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 6
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Plunderbird · Aster
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Plunderbird, Aster, Plunderbird.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Plunderbird, Aster, Plunderbird.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Aster + Plunderbird1,111 rounds together · 50% round win association1,111 observed win/loss round results
- Ironcore + Plunderbird205 rounds together · 46% round win association205 observed win/loss round results
- Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results
Team toolkit
- DamageIroncore: 30 · Plunderbird: 1 · Ironcore: 30 · Plunderbird: 1
- HealPlunderbird: 25 · Aster: 40 · Aster: 40 · Plunderbird: 25
Round inventory
Trinkets
2 trinkets · 2 types

Power Band
Give the first monster you buy each day +20 Damage.

Power Bell
Monsters in your shop have +25 Damage.
