Ranked run
Scavenger
Run o4xmxk1vz9cr36s · Sep 12, 2026, 9:45 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 8
Round result: loss

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Swoonet: 30
- HealSwoonet: 30 · Swoonet: 30
- ShieldBonshell: 100 · Bonshell: 100
Round inventory
Trinkets
22 trinkets · 10 types

Gold Nugget × 4
Increase Income by $3.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 2
On Victory Gain $8.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
