Ranked run
Gentleman
Run hosa7e08c397q3c · Sep 15, 2026, 9:25 PM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 11
Round result: win

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 3Petrirex · Mallogre · Opalion
- Ghost × 2Petrirex · Shikitsune
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Petrirex, Mallogre.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePetrirex: 150 · Shikitsune: 100 · Mallogre: 100 · Draconarch: 100
- HealWishwash: 150
- ShieldMallogre: 100 · Opalion: 84
Round inventory
Trinkets
14 trinkets · 12 types

Topaz Ring
Monsters in your shop have +10% Shield.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Fire Bell
Fire monsters in your shop have +5 Burn.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Topaz Amulet
You receive 25% more Shield.

Power Band
Give the first monster you buy each day +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
