Ranked run
Scavenger
Run grbtv0lbtwc0evn · Sep 15, 2026, 8:26 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 21
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Dollhime · Rubbin
- Dragon × 2Onsetra · Draconarch
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 300 · Shrinell: 480 · Rubbin: 120 · Draconarch: 100
- HealWishwash: 300
Round inventory
Trinkets
148 trinkets · 25 types

Junk × 95
Does nothing.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown × 7
Your top middle monster has +20 Damage.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Earth Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Market License × 2
Increase shop rank by 1.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Poison Orb
Your Toxic monsters have +3 Poison.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet × 2
You receive 25% more Heal.

Terrarium × 2
Your Bug monsters have +20% Damage.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Topaz Amulet
You receive 25% more Shield.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
