Ranked run

Monster Ranger

Run zbz64rnyb6rdwup · Jun 23, 2026, 4:18 PM

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Patch unknownUpdated Jul 25, 2026, 2:51 PM1 observed rounds
Outcomeunknown
Record01
MMR1487?
Tierplatinum

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 22

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:51 PM6 board slots42 trinkets
6 of 6board slots filled
Slot 1Level 3

Geminiss

Rock

Tier 5 · Cost 50

Cooldown10s
Multicast
Shield100
On Cast

Give adjacent allies +150% Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Stalagrove

GrassRock

Tier 3 · Cost 35

Cooldown5.5s
Multicast
Shield60
Ability / passive

When you receive shield, this gains Damage for this battle equal to 45% of the amount shielded.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage15
On Cast

Charge ally behind by 3 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown7s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 3x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 4Geminiss · Stalagrove · Aegistruct · Coalem
  • Dragon × 2Draconarch · Dracana

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Coalem + Draconarch972 rounds together · 55% round win association972 observed win/loss round results
  • Aegistruct + Stalagrove729 rounds together · 62% round win association729 observed win/loss round results
  • Aegistruct + Coalem665 rounds together · 60% round win association665 observed win/loss round results
  • Aegistruct + Draconarch606 rounds together · 65% round win association606 observed win/loss round results
  • Coalem + Stalagrove544 rounds together · 55% round win association544 observed win/loss round results
  • Dracana + Draconarch479 rounds together · 62% round win association479 observed win/loss round results
  • Coalem + Dracana408 rounds together · 53% round win association408 observed win/loss round results
  • Draconarch + Stalagrove385 rounds together · 64% round win association385 observed win/loss round results
  • Aegistruct + Geminiss356 rounds together · 59% round win association356 observed win/loss round results
  • Geminiss + Stalagrove354 rounds together · 53% round win association354 observed win/loss round results
  • Coalem + Geminiss300 rounds together · 56% round win association300 observed win/loss round results
  • Dracana + Stalagrove245 rounds together · 61% round win association245 observed win/loss round results
  • Draconarch + Geminiss198 rounds together · 63% round win association198 observed win/loss round results
  • Aegistruct + Dracana141 rounds together · 61% round win association141 observed win/loss round results
  • Dracana + Geminiss124 rounds together · 64% round win association124 observed win/loss round results

Team toolkit

  • BurnCoalem: 60
  • DamageDraconarch: 100 · Dracana: 15
  • ShieldGeminiss: 100 · Stalagrove: 60 · Aegistruct: 150 · Coalem: 1,350

Round inventory

Trinkets

42 trinkets · 19 types

Piggy Bank × 2

Gain +$1 for each $10 you have at the end of each day.

Gold Trophy

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

Market License

Increase shop rank by 1.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Barbell × 3

+5000 HP

Topaz Amulet × 3

You receive 25% more Shield.

Haste Orb × 13

Your monsters have +15% Cooldown Speed.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Mysterious Mask × 5

Choose a trainer and gain their ability.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.