Ranked run
Burglar
Run kteesaqghwm1orq · Sep 16, 2026, 12:20 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 15
Round result: win

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Tengusto
Tier 4 · Cost 45
Has an additional +140 Damage for each Badge that you have.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Dracana
- Ghost × 2Ratacomb · Vengrieve
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRatacomb: 60 · Onsetra: 300 · Dracana: 10 · Tengusto: 50
- HealSukoi: 80
Round inventory
Trinkets
33 trinkets · 27 types

Gold Trophy
On Victory Gain $8.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword
Your monsters have +5 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Nugget
Increase Income by $3.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Amulet
You receive 25% more Heal.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Training Weights
+100 HP

Topaz Amulet
You receive 25% more Shield.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Purple Incense
The next 5 shops will contain only Super Rare monsters.
