Ranked run

Monster Ranger

Run c4j2n9j0hh6dy0f · Jul 14, 2026, 11:47 PM

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Patch unknownUpdated Jul 25, 2026, 2:05 PM1 observed rounds
Outcomeunknown
Record01
MMR1550?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:05 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Joltail
  • Dragon × 2Boomagon · Shelldra

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
  • Humbolt + Pylong551 rounds together · 50% round win association551 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Boomagon + Shelldra446 rounds together · 48% round win association446 observed win/loss round results
  • Boomagon + Joltail442 rounds together · 45% round win association442 observed win/loss round results
  • Boomagon + Humbolt418 rounds together · 50% round win association418 observed win/loss round results
  • Ironcore + Joltail354 rounds together · 52% round win association354 observed win/loss round results
  • Humbolt + Joltail217 rounds together · 50% round win association217 observed win/loss round results
  • Boomagon + Pylong181 rounds together · 51% round win association181 observed win/loss round results
  • Ironcore + Shelldra165 rounds together · 46% round win association165 observed win/loss round results
  • Joltail + Pylong164 rounds together · 54% round win association164 observed win/loss round results
  • Pylong + Shelldra119 rounds together · 45% round win association119 observed win/loss round results
  • Humbolt + Shelldra104 rounds together · 50% round win association104 observed win/loss round results
  • Joltail + Shelldra45 rounds together · 58% round win association45 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Humbolt: 54 · Ironcore: 30 · Pylong: 1 · Joltail: 3 · Shelldra: 15
  • HealShelldra: 15
  • ShockHumbolt: 5 · Pylong: 15 · Joltail: 12

Round inventory

Trinkets

11 trinkets · 8 types

Gold Trophy × 2

On Victory Gain $8.

Gold Nugget × 2

At the start of each day, gain $3.

Gold Bar

At the start of each day, gain $10.

Razor Beak

Your Flying monsters have +1 Multicast.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.