Ranked run

Musician

Run ruq7froc4qwkstz · Jul 15, 2026, 9:09 PM

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Patch unknownUpdated Jul 25, 2026, 11:57 AM1 observed rounds
Outcomeunknown
Record01
MMR1892?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 11:57 AM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown2s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Bumblebolt · Formiqueen
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Formiqueen2,707 rounds together · 54% round win association2,707 observed win/loss round results
  • Bumblebolt + Formiqueen1,680 rounds together · 57% round win association1,680 observed win/loss round results
  • Bumblebolt + Cherubble982 rounds together · 57% round win association982 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Bumblebolt + Clawnetic227 rounds together · 43% round win association227 observed win/loss round results
  • Cherubble + Clawnetic150 rounds together · 39% round win association150 observed win/loss round results
  • Clawnetic + Formiqueen142 rounds together · 42% round win association142 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Clawnetic: 60 · Ironcore: 30 · Bumblebolt: 9 · Formiqueen: 180
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

11 trinkets · 7 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Barbell × 3

+5000 HP

Echo Bell

When you buy a 0 cost item, use it an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.