Ranked run
Swim Coach
Run wedrg2jpezscra9 · Aug 31, 2026, 12:33 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Draconarch · Boomagon
- Water × 2Aster · Mosslug
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Mosslug.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Formiqueen: 180 · Boomagon: 40
- HealAster: 40 · Mosslug: 90
- ShieldCherubble: 100
Round inventory
Trinkets
12 trinkets · 7 types

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Membership Card
You can use 1 additional Item each day.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Crown × 3
Your top middle monster has +20 Damage.
