Ranked run
Scavenger
Run co87gho3mkimo4o · Sep 15, 2026, 10:52 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: win

Oniclaw
Tier 4 · Cost 50
Whenever your team inflicts Burn, gain +100% Damage this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+15 Burn and +15 Poison permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Oniclaw · Brimtoad · Ouroblaze · Steamscuttle
- Curio × 2Dollhime · Rubbin
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Oniclaw, Brimtoad, Ouroblaze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnOniclaw: 5 · Brimtoad: 15 · Steamscuttle: 15
- DamageOniclaw: 100 · Rubbin: 120 · Ouroblaze: 400
- HealSteamscuttle: 90
- PoisonBrimtoad: 15
Round inventory
Trinkets
52 trinkets · 22 types

Junk × 2
Does nothing.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 2
Increase Income by $3.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card × 2
You can use 1 additional Item each day.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Gold Trophy × 2
On Victory Gain $8.

Wood Sword × 2
Your monsters have +5 Damage.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Training Weights × 3
+100 HP

Mighty Bell
Monsters in your shop have +300 Damage.

Sapphire Amulet × 3
You receive 25% more Heal.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Barbell
+5000 HP

Echo Bell
When you buy a 0 cost item, use it an additional time.
