Ranked run
Swim Coach
Run c5wmlpzf3jse3ga · Aug 25, 2026, 3:25 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Dirgefin · Plunderbird
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Electranade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDirgefin: 50 · Boomagon: 40 · Plunderbird: 1 · Ironcore: 30
- HealDirgefin: 100 · Plunderbird: 35
- ShieldCherubble: 100
- ShockElectranade: 84
Round inventory
Trinkets
13 trinkets · 8 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Wood Sword × 3
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Power Crown
Your top middle monster has +20 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
