Ranked run
Swim Coach
Run 8yoayf8o9r0m2ey · Sep 14, 2026, 10:03 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Sirenade · Torrantler · Aster
- Dragon × 3Dracana · Shelldra · Draconarch
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade, Aster.
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Sirenade, Torrantler.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 10 · Shelldra: 15 · Draconarch: 100
- HealShelldra: 15 · Sirenade: 300 · Torrantler: 200 · Aster: 40
Round inventory
Trinkets
14 trinkets · 11 types

Gold Trophy × 3
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Sapphire Amulet × 2
You receive 25% more Heal.

Market License
Increase shop rank by 1.

Power Band
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb
Your monsters have +15% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mighty Bell
Monsters in your shop have +300 Damage.
