Ranked run
Lucky Girl
Run mgxppxt7bysr5su · Sep 14, 2026, 5:27 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 14
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Rubbin · Furnadon
- Fire × 3Ouroblaze · Furnadon · Steamscuttle
- Dragon × 2Onsetra · Ouroblaze
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 15
- DamageOnsetra: 200 · Shrinell: 320 · Ouroblaze: 400 · Rubbin: 120
- HealSteamscuttle: 90
Round inventory
Trinkets
61 trinkets · 26 types

Wood Sword × 7
Your monsters have +5 Damage.

Gold Nugget × 5
Increase Income by $3.

Junk
Does nothing.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Training Weights × 4
+100 HP

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Gold Trophy × 4
On Victory Gain $8.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Power Crown × 2
Your top middle monster has +20 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Topaz Ring
Monsters in your shop have +10% Shield.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Orb
Your Fire monsters have +3 Burn.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
