Ranked run
Swim Coach
Run gevndmpne7oe6b0 · Jun 18, 2026, 12:58 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Aster · Sirenade · Emperooze · Shelldra · Mosslug
- Dragon × 2Draconarch · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Emperooze, Shelldra, Mosslug.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Emperooze: 36 · Shelldra: 15
- HealAster: 40 · Sirenade: 200 · Emperooze: 54 · Shelldra: 15 · Mosslug: 90
Round inventory
Trinkets
10 trinkets · 7 types

Wood Sword × 2
Your monsters have +5 Damage.

Gold Trophy × 2
On Victory Gain $8.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Power Crown
Your top middle monster has +20 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Razor Beak
Your Flying monsters have +1 Multicast.
