Ranked run

Black Belt

Run l1eib4e9luqx1n6 · Sep 16, 2026, 4:31 AM

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Patch unknownUpdated Sep 16, 2026, 6:20 AM1 observed rounds
Outcomeunknown
Record01
MMR1021?
Tierbronze

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 14

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 6:20 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 12

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Swoonet · Steamscuttle · Wishwash · Snapscald · Kappow · Lumijel
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Wishwash, Snapscald, Kappow, Lumijel.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 20
  • DamageSwoonet: 30 · Lumijel: 40
  • HealSwoonet: 30 · Steamscuttle: 90 · Wishwash: 300 · Snapscald: 100 · Lumijel: 60

Round inventory

Trinkets

18 trinkets · 10 types

Gold Nugget

Increase Income by $3.

Bargain Bin

The first Common monster you buy each day is free.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Junk × 6

Does nothing.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card

You can use 1 additional Item each day.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Purple Incense

The next 5 shops will contain only Super Rare monsters.