Ranked run
Swim Coach
Run 38k7yrch9vnv5ip · Aug 18, 2026, 10:28 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +6 Burn permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Magmalith · Sunsage
Ability text matches
- Magmalith references FireGive the Fire ally above +6 Burn permanently.Potential interaction with Sunsage.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 15 · Sunsage: 15
- DamageDracana: 10 · Ironcore: 30 · Dracana: 5 · Sunsage: 15 · Ironcore: 30
Round inventory
Trinkets
12 trinkets · 8 types

Gold Trophy × 2
On Victory Gain $8.

Wood Sword × 2
Your monsters have +5 Damage.

Gold Nugget
Increase Income by $3.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Fire Orb
Your Fire monsters have +3 Burn.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
