Ranked run
Burglar
Run cuw8hreqo2h15hg · Sep 15, 2026, 9:57 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: loss

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Dollhime · Rubbin · Furnadon · Pawsperity
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageRubbin: 120 · Onsetra: 100 · Pawsperity: 200
- HealSteamscuttle: 90
Round inventory
Trinkets
54 trinkets · 22 types

Junk × 22
Does nothing.

Wood Sword × 4
Your monsters have +5 Damage.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Training Weights × 2
+100 HP

Gold Trophy × 4
On Victory Gain $8.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Gold Nugget
Increase Income by $3.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
