Ranked run
Swim Coach
Run jcq2yge2co15ckb · Jul 31, 2026, 9:26 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this and gain +60 Shield permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Dirgefin · Sirenade · Torrantler · Shelldra
- Dragon × 2Draconarch · Shelldra
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Dirgefin, Sirenade, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 40
- DamageDraconarch: 100 · Dirgefin: 50 · Shelldra: 15
- HealDirgefin: 100 · Sirenade: 300 · Torrantler: 200 · Shelldra: 15
- ShieldCoalem: 900
Round inventory
Trinkets
22 trinkets · 14 types

Market License × 3
Increase shop rank by 1.

Sapphire Amulet × 2
You receive 25% more Heal.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Rainbow Pearl
All monsters in your shop are SHINY.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
