Ranked run
Black Belt
Run 1je78pchwdjawqj · Sep 15, 2026, 2:31 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: win

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Tsunamere · Boomagon · Saberhorn
- Curio × 2Pawsperity · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePawsperity: 200 · Boomagon: 40 · Gachapod: 240 · Saberhorn: 100
- HealTsunamere: 400
- ShieldBonshell: 100
Round inventory
Trinkets
49 trinkets · 28 types

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Junk × 3
Does nothing.

Training Weights
+100 HP

Gold Trophy
On Victory Gain $8.

Market License × 4
Increase shop rank by 1.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Gold Nugget × 2
Increase Income by $3.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold-o-matic
Increase Income by $30.

Rainbow Pearl
All monsters in your shop are SHINY.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Terrarium
Your Bug monsters have +20% Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.
