Ranked run
Scavenger
Run rotad8psxfoqkxf · Sep 16, 2026, 1:46 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 15
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Rubbin · Shrinell · Mallogre · Pawsperity
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Draconarch: 100 · Pompummel: 300 · Shrinell: 480 · Mallogre: 100 · Pawsperity: 300
- ShieldMallogre: 100
Round inventory
Trinkets
167 trinkets · 29 types

Junk × 112
Does nothing.

Blitz Bell × 4
Monsters in your shop have +30% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 2
Increase Income by $3.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Gold-o-matic
Increase Income by $30.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Mysterious Mask
Choose a trainer and gain their ability.

Haste Orb
Your monsters have +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Trophy × 2
On Victory Gain $8.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Training Weights × 3
+100 HP

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.

Speed Whistle
The next monster you buy has +15% Cooldown Speed.
