Ranked run

Treasure Hunter

Run en1pbqn2wvx6p96 · Sep 16, 2026, 3:18 AM

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Patch unknownUpdated Sep 16, 2026, 3:47 AM14 observed rounds
Outcomeunknown
Record104
MMR1216?
Tierplatinum

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 3:47 AM4 board slots166 trinkets
4 of 6board slots filled
Slot 1Level 4 · Shiny

Pompummel

Fighting

Tier 5 · Cost 55

Cooldown2s
Multicast10
Damage300
On Cast

Activate the On Victory ability of adjacent allies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage480
Ongoing

Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage600
On Victory

Gain 6 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Shrinell · Pawsperity · Dollhime
  • Fighting × 2Pompummel · Pawsperity

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamagePompummel: 300 · Shrinell: 480 · Pawsperity: 600

Round inventory

Trinkets

166 trinkets · 31 types

Junk × 68

Does nothing.

Membership Card

You can use 1 additional Item each day.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown

Your top middle monster has +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Sapphire Ring × 8

Monsters in your shop have +10% Heal.

Gold Bracelet × 7

At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 5

On Victory Gain $8.

Topaz Ring × 8

Monsters in your shop have +10% Shield.

Haste Orb

Your monsters have +15% Cooldown Speed.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Gold Nugget × 4

Increase Income by $3.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Quick Bell × 6

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Wood Sword × 6

Your monsters have +5 Damage.

Quick Flag × 5

Your monsters in the leftmost column have +5% Cooldown Speed.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Locked Box × 5

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights × 5

+100 HP

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl

All monsters in your shop are SHINY.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Zenith Stone × 4

When your monsters gain stats, they gain +80% more (except Multicast).

Tempo Charm × 5

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Speed Whistle × 3

The next monster you buy has +15% Cooldown Speed.

Treasure Map

Your next Trinket gift choices are 1 rarity tier higher.

Mega Upgrade Disc × 2

When a monster reaches level 3, level it up again and destroy this.

Holy Grail × 4

On Victory Gain $100.