Ranked run
Treasure Hunter
Run en1pbqn2wvx6p96 · Sep 16, 2026, 3:18 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 14
Round result: win

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of adjacent allies.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Pawsperity · Dollhime
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Shrinell: 480 · Pawsperity: 600
Round inventory
Trinkets
166 trinkets · 31 types

Junk × 68
Does nothing.

Membership Card
You can use 1 additional Item each day.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown
Your top middle monster has +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Sapphire Ring × 8
Monsters in your shop have +10% Heal.

Gold Bracelet × 7
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 5
On Victory Gain $8.

Topaz Ring × 8
Monsters in your shop have +10% Shield.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Gold Nugget × 4
Increase Income by $3.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Wood Sword × 6
Your monsters have +5 Damage.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights × 5
+100 HP

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl
All monsters in your shop are SHINY.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Speed Whistle × 3
The next monster you buy has +15% Cooldown Speed.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.

Holy Grail × 4
On Victory Gain $100.
