Ranked run

Treasure Hunter

Run 8dnqfcrgnx4qqgr · Sep 16, 2026, 12:46 AM

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Patch unknownUpdated Sep 16, 2026, 3:47 AM2 observed rounds
Outcomeunknown
Record20
MMR1124?
Tiergold

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 16

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 3:47 AM6 board slots185 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage320
Ongoing

Adjacent allies have +1% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage15
On Cast

Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Pompummel

Fighting

Tier 5 · Cost 55

Cooldown2s
Multicast10
Damage300
On Cast

Activate the On Victory ability of adjacent allies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage160
Ongoing

Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage300
On Victory

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Shrinell · Dollhime · Pawsperity
  • Fighting × 2Pompummel · Pawsperity

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShrinell: 320 · Dracana: 15 · Pompummel: 300 · Shrinell: 160 · Pawsperity: 300

Round inventory

Trinkets

185 trinkets · 26 types

Junk × 144

Does nothing.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Barbell × 3

+5000 HP

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Gold Nugget × 2

Increase Income by $3.

Momentum Flag × 2

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Tempo Charm × 5

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring

Monsters in your shop have +10% Heal.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Locked Box × 3

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights × 2

+100 HP

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 2

Your monsters have +5 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 2

On Victory Gain $100.

Gold Trophy

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.