Ranked run

Monster Ranger

Run watobe5twukl0tb · Jul 26, 2026, 8:35 PM

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Patch unknownUpdated Jul 26, 2026, 11:20 PM1 observed rounds
Outcomeunknown
Record01
MMR1415?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:20 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Dracana · Shelldra
  • Electric × 2Galvanine · Electranade
  • Water × 2Shelldra · Aster

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Electranade.
  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Dracana + Ironcore259 rounds together · 49% round win association259 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Dracana + Galvanine210 rounds together · 47% round win association210 observed win/loss round results
  • Dracana + Shelldra191 rounds together · 47% round win association191 observed win/loss round results
  • Aster + Dracana182 rounds together · 46% round win association182 observed win/loss round results
  • Electranade + Shelldra171 rounds together · 44% round win association171 observed win/loss round results
  • Ironcore + Shelldra165 rounds together · 46% round win association165 observed win/loss round results
  • Dracana + Electranade144 rounds together · 42% round win association144 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Aster + Galvanine90 rounds together · 60% round win association90 observed win/loss round results
  • Aster + Electranade85 rounds together · 29% round win association85 observed win/loss round results
  • Electranade + Galvanine58 rounds together · 48% round win association58 observed win/loss round results
  • Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Ironcore: 30 · Dracana: 5 · Shelldra: 15
  • HealShelldra: 15 · Aster: 40
  • ShockGalvanine: 6 · Electranade: 50

Round inventory

Trinkets

8 trinkets · 7 types

Hero's Sword

Your monsters have +12 Damage.

Training Weights × 2

+100 HP

Market License

Increase shop rank by 1.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown

Your top middle monster has +20 Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.