Ranked run
Twins
Run hrmkj7gaem4kce6 · Sep 11, 2026, 8:21 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 14
Round result: win

Tengusto
Tier 4 · Cost 45
Has an additional +70 Damage for each Badge that you have.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Tengusto
Tier 4 · Cost 45
Has an additional +70 Damage for each Badge that you have.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 3Tengusto · Pompummel · Ninflora
- Flying × 2Tengusto · Quillustrous
- Grass × 2Quillustrous · Ninflora
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Quillustrous, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageTengusto: 50 · Pompummel: 300 · Tengusto: 50 · Quillustrous: 450 · Ninflora: 50 · Quillustrous: 450
Round inventory
Trinkets
15 trinkets · 14 types

Hero's Sword
Your monsters have +12 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mysterious Gem
Your monsters have +20% Damage.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 2
+5000 HP

Razor Beak
Your Flying monsters have +1 Multicast.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell
Monsters in your shop have +300 Damage.
