Ranked run
Masked Man
Run 0pxy5syhyqbjj5r · Aug 25, 2026, 6:23 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 16
Round result: win

Goldora
Tier 6 · Cost 80
On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+60% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 40
- DamageGoldora: 333 · Draconarch: 100 · Ironcore: 30 · Galvanine: 30 · Dirgefin: 50
- HealDirgefin: 100
- ShieldCoalem: 900
- ShockGalvanine: 18
Round inventory
Trinkets
24 trinkets · 11 types

Mysterious Mask × 5
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 4
When your monsters cast, they gain +10 Damage for this battle.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Excalibur
Your monsters have +350 Damage.
