Ranked run
Lucky Girl
Run 5ctqiwt7kslyv6e · Sep 15, 2026, 5:59 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 16
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+18 Damage and +18 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Mallogre · Furnadon · Shrinell · Dollhime · Rubbin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageDracana: 10 · Mallogre: 120 · Shrinell: 480 · Rubbin: 240
- ShieldMallogre: 100
Round inventory
Trinkets
123 trinkets · 26 types

Junk × 5
Does nothing.

Wood Sword × 4
Your monsters have +5 Damage.

Quick Flag × 9
Your monsters in the leftmost column have +5% Cooldown Speed.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Quick Bell × 8
Monsters in your shop have +5% Cooldown Speed.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Training Weights × 7
+100 HP

Gold Bracelet × 7
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 11
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Fire Orb × 6
Your Fire monsters have +3 Burn.

Gold Trophy × 10
On Victory Gain $8.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown × 3
Your top middle monster has +20 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Locked Box × 8
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget × 10
Increase Income by $3.

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Haste Orb
Your monsters have +15% Cooldown Speed.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Winged Crown
Your top middle monster has +1 Multicast.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.
